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HeXen - Arcanum is website dedicated to Roberto Julio Alamo´s mods & projects about the world of HeXen, created by Raven Software. In this site you have access to the progress of the mod HeXen - Arcanum, to the graphic adventure game HeXen - Quest for the Dark Skull, to the Cronus Series and to many more contents...


Mostrando entradas con la etiqueta Enemies. Mostrar todas las entradas
Mostrando entradas con la etiqueta Enemies. Mostrar todas las entradas

viernes, 16 de enero de 2009

Hexen Arcanum - Enemies



Here are this bestiary with the new enemies that I add to the game:








ENEMIES


Ettin Armour




These creatures, armed with two clubs (one in each hand) and dressed with a powerful armor pose a serious problem in killing them. The armor protects them from the impacts, whether melee or because of long-range weapons. His two clubs makes them much more powerful enemies that ettin common.


Ettin Sword



The ettins, as explained in previous texts, the legionnaires are seduced by the power of the Dark Serpent Riders. Korax transpormó the legions of Zedek up into horrific monsters. Ettin with the sword is very similar to ettin common but their cause more damage and hits his helmet protected him just over the attacks.


Ettin Zombie



When one ettin comes back from death, looks like this. The ettins not killed or ettins zombies have been sentenced to not know the rest. Continue to be characterized by slow, but each one of the blows asestan that produces a serious poisoning, and that caution should be exercised.


Giant Black Ettin



If the simple legionaires led to ettins, his generals and captains have led to the giant black ettins. His great embergadura makes them powerful enemies to consider. They have special features, but its strength, like its size, it is unconscionable.


Ettin Rider



Some of the Serpents of Chaos are trained to carry ettins on their backs. The ettins used to mount as these beasts have a multiplied force and greater speed. Seeks to stop them before they launched the attack against you.




Horned Beast

Creature of sulfur, ash and flames. This beast lives in the volcanic soils and is often accompanied by afrits. It is a dangerous as it can spit fire and flames is very strong.


Inhabitant of the Caverns



These creatures come from the darkest depths of the earth and come to the call of his new master, Korax. The inhabitants of the caves are dangerous beasts; they have large powerful jaws and four arms. It´s a very dangerous enemy, often in droves.


Gargoyle



Again I add another monster from the game Heretic to this bestiary, as after the death of D'Sparil the minions of the Serpent Riders should, logically, to join the army of Korax.


Stone Golem




With this happening just as the beast before, gólems D'Sparil now serve the large Korax, successor to the power game of the Serpent Riders


Dark Cleric



The church of consuming Traductus to their foundations, and their clerics, greedy for power, take the path of darkness to join Korax and his army. His reward: The eternal condemnation ...


Maulotaur



Again, another creature extracted from Heretic. These are not servants Maulotauros dark, but wild beasts reducirte able to attacks. Its strength is comparable to his terrible blunder. Still to be strong and brave enemies can be useful if they turn their energy toward our other opponents.


Cyclops



These people are short and a single eye is terribly annoying. On his back carrying big bags full of stone throwing against his opponents. Perhaps one does not create a problem, but often act in large groups.


Imp



Who doesn´t know where they come from ... the imps... The devils are under imps little power, but represent an effective and regular troops terrifying. Dress coats of mail, armor and helmets who have robbed their victims.


Invisible Warrior



Korax empowers those who serve, and one of these powers is the invisibility. The Warriors are perfect invisible spies and skilled warriors. His power, yet it is limited, so wear armor (visible) to protect themselves. This makes them more vulnerable, but an encounter with them still entailing great danger.


Lich



Archimages former slaves of the Arcane, returned to life at the request of Menelkir are brought to the gates of Heresiarquía to serve his new master, Korax the dark...



Warlock



Dead warlocks lead all undead. Both reivers, liches and death wyverns due to these monstrous creatures whose humanity doesn´t exist ... Its powers, related to the dark arts of necromancy, become them in destructive creatures. Fortunately his armor is almost non-existent.



Servant of the Abyss



Many creatures serving Korax, but few are fearsome than servants of the Abyss. These wizards souls are condemned by the Serpent Riders, they are blind by rage, they will not hesitate in killing you, even if its means sacrifice their own lives.



Leonorus



These wild animals are extremely fast and aggressive. Their ferocity is comparable only with their jaws, full of sharp fangs. And is that leonorus are formidable enemies ever to be taken lightly.


Hangman



The Hangmen executioners are submissive beasts responsible for fulfilling the army's dirty work Korax. They are the executors of deserters, enemy prisoners and other ilk. Hence Korax soldiers did not even show sympathy for them. This makes them grow large amount of hatred, something that shows on the battlefield.


Bloody Demon



This evil creature, resident of the deepest hell, is one of the most fearsome beasts that find in your way. Spits flames on their jaws; this monster can kill you in seconds.



Doedricus



They say they have the blood of reptile, although it is not known with certainty. The doedricus alongside the centaurs and slaughtauros troops are part of the infamous regular Korax. Many are those who are recorded as a final image doedricus approaching a sword in hand ...


Doedricus Boss



The doedricus have their own military, well prepared and strong, that spread terror wherever it goes. These are more intelligent than half the troops, and are familiar with some of the secrets of magic and energy.


Temple Guardian



Formerly, the temples were a holy place, protected by the Triumvirate and guarded by soldiers elected from each of the most important castes. Today, after the terrible invasion of Cronos, few guardians of the temple are still living have become the cause of the Serpent Rider.


Fire Bat



This is a fiery beast, like the afrits, but this is even more dangerous. This monster emerged from the avernos is capable of reducing a people to ashes in seconds.


Harvester




Cronos is in that harvesters dwell on external realities, and that only the cross to take our souls of the living. The three adventurers, both as a warrior priest and magician, will see if these stories are true.


Butcher



Armed with a large hammer, these fast warriors fight at the orders of Zedek, Marshal of the Legion. Armored with a coarse armor, enjoying great strength and incredible speed, will be dangerous opponents. Little remains of humans in them ...

Desert Arachnid



Powerful beast of insatiable appetite. It is a powerful enemy, an opponent only comparable with large beasts such as Serpents of Chaos. This monster spit poison and poisoned projectiles launched terrible. You have to take care of the arid deserts and intricate canyons.


Cursed Legionary



Like Arcanum and Clergy, the Legion has succumbed. The forces of darkness claimed the souls of the soldiers themselves, thus not only have the ettins but with legionnaires crazed heartless and they will do what his master, Korax, asked.


Chaos Creature



It is not known with certainty the place of origin of this monster, only to emerge from portals ethereal. Powerful and bloody, this being the underworld rules now in its tower, leading several legions. Be your duty to kill and end the mandate.


Zerox, Korax´s Lieutenant



Zerox, Lieutenant-Korax troops, head of the army in the east, will face the three heroes in the desire to destroy them. We'll see who comes out victorious in this new struggle for power.



ALLIED


Old Legionary




The old legionnaires are being incorruptible, and this makes them fierce enemies Korax. These men, who have fought throughout Cronos entail a threat to the Serpent Rider. They are strong allies, so if you're faced with one, keep it with you for as long as possible.


Knight



Few knight remaining in Cronos. If you're faced with anyone, they help you for a while. Its powerful and great shielding makes them formidable opponents, but is near the day when the cavalry succumb to the Korax´s evil forces.

Hexen - Enemies



ENEMIES


Ettin



These horrid creatures are all that remains of the once proud Legionnaires. Less than human, they retain just enough of their memory to hate what they have become, and to hate you even more for what you still are. Fortunately for you, they are not particularly skillful foes.


Afrit



These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky.

Tips: Although they are easy to kill, Afrits do a lot of damage with their fireballs and frequently attack in groups. Fire right after an Afrit moved, they will always pause for a second or two between dodging moves.


Chaos Serpent



D'Sparil once had a Chaos Serpent for a mount. On this world the Serpents run loose, uncontrolled by any higher intelligence. One breed of Chaos Serpent will scorch you with fiery blasts


Brown Chaos Serpent



This second variant of this creature belches poisonous green gas. These beasts lives in desert sand.


Dark Bishop



Many of the more powerful leaders within the Church have been warped into mindless servants of the Serpent Riders, and their magical powers have been multiplied tenfold. These vile creatures are known as Dark Bishops, and though they are frail of limb, they are extremely powerful. They fire circling projectiles of magical jade that track your position, and the Bishop phases in and out of existence as they travel from place to place. A dangerous opponent by itself, a nightmare when encountered in groups.


Centaur



Named after a mythical being, these monsters bear none of the pleasant traits attributed to them in legends: vicious, brutal, and extremely hard to kill. Centaurs serve in the front ranks of many of the Serpent Riders' armies. They are capable of deflecting missiles with their shields, so use caution when attacking them.


Slaughtaur



This Centaur leaders are much like their minions, but they're considerably tougher and they can spew magical fire from their shields. So we won't say anything about their apt name. Your safest strategy is to attack them from afar as they tend to do the same.


Wendigo



This fierce tundra beast fires shards of damaging ice, turning all who fall prey to its icy grip into frozen statues.


Stalker



Stalkers are aquatic reptiles with huge talons designed to rend their prey into bite-sized morsels. They can't leave the water, so once you're on dry land you might feel safe. But beware, some Stalkers can fire slime projectiles.


Stalker Boss




Like the others its ruthless and savage beasts. However, heads stalker pose a greater threat because they are a little bigger and stronger than his brothers. Hence, these stalkers are heads of their respective flocks.


Reiver



Although they retain only half of their bodies, these Undead creatures have lost none of their powers. They fly through the air with hypnotic grace, but don't just sit there and watch or they'll pelt you with devastating fireballs.


Death Wyvern



Like the Reivers, these creatures are Undead, and their thirst for the blood of living creatures is surpassed only by their hatred of anything but themselves. The Death Wyvern is a formidable opponent, and should be dispatched immediately - if not sooner.


Heresiarc



As far beyond the Bishops as the Bishops are above common men, these blasphemous beings control forces capable of sending mere mortals screaming in terror. The Heresiarch knows several spells, including a strong reflective spell, two types of magical attack, and a summoning spell that gates in Dark Bishops to aid the Heresiarch. Only a superb warrior can defeat a Heresiarch without sustaining serious injury.


Marshall Zedek



Once the leader of the Legion, Zedek is now little more than a pawn in the hands of the Serpent Riders. Still, he retains all his old martial skills, and defeating him will be one of your greatest challenges.


Patriarch Traductus



From lowly monk to Grand Patriarch in 30 short years, Traductus' destiny seemed to be eternal greatness. But somewhere along the way he lost direction, and now he blocks your path to fulfilling your own shadowed fate.


Archimage Menelkir



The greatest Mage to occupy the Crystal Dais in centuries, it seems unlikely that Menelkir can be destroyed by any conventional force. Fighting him will be one of the greatest challenges of your life.


Korax, the Serpent Rider



You have seen inhuman shapes before this, but surely even hell would never spawn such a being as Korax; his very presence fills you with horror, and you cannot begin to imagine what powers are contained within his twisted frame.



ALLIED


Dark Servant, Maulotaur


 

HeXen - Arcanum - English © 2008. Chaotic Soul :: Converted by Randomness